GUIDE VERDICT
Situational purchase
Shotgun is a $150 Forest firearm with a complete per-pellet damage ladder, but total shot damage cannot be verified without pellet count.
Shotgun becomes available from Forest for $150. Its verified damage ladder runs from 3 to 28 per-pellet damage.
ACQUISITION
Reach Forest, then look for the confirmed Shotgun purchase and have $150 available. The exact vendor interaction and any additional shop-state requirement are not mapped yet.
Reach Forest.
Have $150 available.
Check the weapon seller or purchase interaction on that island.
BUYING DECISION
GUIDE VERDICT
Shotgun is a $150 Forest firearm with a complete per-pellet damage ladder, but total shot damage cannot be verified without pellet count.
BUY IF
You specifically want the Shotgun damage model and are comfortable evaluating it without a confirmed total-per-shot figure.
WAIT IF
You need a clean single-projectile comparison or a confirmed magazine-upgrade path.
This verdict uses only verified price, unlock stage, damage states and magazine data. It is not an overall combat rating.
VERIFIED DATA ONLY
What is not confirmed
Shotgun states are damage per pellet. Pellet count, spread, total theoretical shot damage, fire rate, and sustained DPS are not confirmed.
13 VERIFIED DAMAGE STATES
Upgrade costs are sequential. The planner adds every state between your current damage and target damage.
| State | Damage | Cost from previous | Unit |
|---|---|---|---|
| Base | 3 | — | per pellet |
| Upgrade 1 | 4 | $20 | per pellet |
| Upgrade 2 | 5 | $30 | per pellet |
| Upgrade 3 | 6 | $40 | per pellet |
| Upgrade 4 | 7 | $200 | per pellet |
| Upgrade 5 | 8 | $250 | per pellet |
| Upgrade 6 | 9 | $300 | per pellet |
| Upgrade 7 | 11 | $1,500 | per pellet |
| Upgrade 8 | 13 | $2,500 | per pellet |
| Upgrade 9 | 15 | $3,000 | per pellet |
| Upgrade 10 | 20 | $4,240 | per pellet |
| Upgrade 11 | 24 | $6,120 | per pellet |
| Upgrade 12 | 28 | $8,340 | per pellet |
This compares confirmed damage costs only. It cannot rank damage against attachments or handling stats that are not mapped.
CLOSEST USEFUL COMPARISON
Shotgun damage is per pellet; SMG damage is per shot. Fire rate and Shotgun pellet count are unresolved.
| Verified fact | Shotgun | SMG |
|---|---|---|
| Price | $150 | $650 |
| First available | Forest | Desert |
| Damage | 3 → 28 per pellet | 24 → 70 per shot |
| Magazine | Not confirmed | 30 → 40 |
Choose Shotgun only if its per-pellet behavior is the reason you want it, not because 28 is treated as total shot damage.
Compare SMG after reaching Desert when a confirmed 30-round base magazine matters more.
BOSS USE: EVIDENCE BOUNDARY
The production data confirms when this weapon becomes available, but not weapon-to-Boss performance ratings. These are only the required Boss routes available from that stage onward.
LONG-TERM DECISION
Reassess at Desert when SMG becomes available. That is a comparison point, not a verified automatic replacement.
TROUBLESHOOTING
Confirm you reached Forest, then re-check the island seller interaction. The exact vendor-state trigger is not yet mapped.
Select your current damage state in the planner. Costs are sequential and exclude the original $150 purchase.
Do not assume every weapon supports all four Fully Equipped slots. Exact compatibility is still being checked.
Unknown fire rate, reload, pellet count, range, recoil and DPS values are deliberately omitted rather than estimated.